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Unreal Engine Basics

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1. Downloading and installing Unreal Engine.

The Unreal Engine Editor can be downloaded via the Epic Launcher found on the Epic Games website (https://store.epicgames.com/). After creating an Epic Account and downloading the launcher, you can find the versions of the Unreal Engine in the Library tab. For Unreal Engine 4 the recommended version to use is 4.27 and for Unreal Engine 5 it is 5.2 as of the writing of this article.

2. Starting Templates

For a quick startup of your project it is a good idea to use one of the Starting Templates, as they provide an out-of-the-box solution for a game archetype. For an XR project the Virtual Reality Template is recommended. You can also select the Starter Content checkbox to have a basic library of materials available in your project.

3. Overview User Interface

After creating a new project the editor will start up and you will see the default map loaded. The editor consists out of multiple windows:

  1. Viewport: The main window with the 3D camera view of the scene.
  2. Outliner: The list of all objects that are currently present in the scene.
  3. Details: The properties of the currently selected object.
  4. Content Drawer: Needs to be opened by pressing Ctrl+Spacebar. This is the library that holds all the created and imported assets that are available in your project.
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